Poker Glossary
75 poker terms explained in plain language.
Betting Actions
- 3-bet
- A re-raise after an initial raise. The blinds count as the first bet.
- 4-bet
- A re-raise after a 3-bet. Shows extreme strength or a bluff.
- 5-bet
- A re-raise after a 4-bet. Usually means all-in with premium hands.
- C-bet
- Continuation bet. A bet made by the preflop aggressor on the flop, regardless of whether they improved.
- Semi-bluff
- Betting with a drawing hand that's not yet made. You can win by making opponents fold or by hitting your draw.
- Bluff
- Betting with a weak hand to make opponents fold better hands.
- Value bet
- Betting with a strong hand to get called by worse hands and win more money.
- Isolate
- Raising to get heads-up against a weaker player (usually a limper) and play the pot with position.
- Limp
- Calling the big blind preflop instead of raising. Generally considered passive play.
- Limpers
- Players who just call the big blind preflop. Often indicates weaker hands or passive strategy.
- Steals
- Raises from late position attempting to win the blinds without a fight.
- All-in
- Betting all remaining chips. You cannot be forced out of the pot once all-in.
Hand Categories
- Premium hands
- The best starting hands: AA, KK, QQ, and AK. Top 3% of hands.
- Premium
- The best starting hands: AA, KK, QQ, and AK. Top 3% of hands.
- Set mine
- Calling with a pocket pair hoping to hit three of a kind (a set) on the flop.
- Set mining
- Calling with a pocket pair hoping to hit three of a kind (a set) on the flop.
- Set
- Three of a kind when you have a pocket pair and one matches the board. Very well-disguised strong hand.
- Trips
- Three of a kind when you have one card that matches a pair on the board. More obvious than a set.
- Overpair
- A pocket pair higher than any card on the board. Example: QQ on a J-7-3 board.
- Underpair
- A pocket pair lower than board cards. Example: 77 on a K-9-4 board. Usually weak.
- Top pair
- A pair made with the highest card on the board. Strength depends on your kicker (side card).
- Kicker
- The side card that breaks ties when two players have the same pair or hand type.
- Dominated
- When your hand shares a card with opponent but they have a better kicker. Example: A5 vs AK.
- Outs
- Cards remaining in the deck that will improve your hand. Also called raw outs. See also: clean outs.
- Raw outs
- All cards that improve your hand, regardless of whether the resulting board is threatening. Some raw outs may be "dirty" if opponents could have a better hand.
- Clean outs
- Outs that improve your hand without creating a board where opponents could easily have a stronger hand. More reliable than raw outs for decision-making.
Drawing Terms
- Flush draw
- Four cards of the same suit, needing one more to complete a flush.
- Nut flush
- The best possible flush (ace-high). Cannot be beaten by another flush.
- Nut flush draw
- Drawing to the best possible flush with the ace of that suit in your hand.
- Nuts
- The best possible hand given the board. Cannot be beaten.
- Draw
- An incomplete hand that needs another card to become a made hand like a straight or flush.
- Straight draw
- Four cards in sequence, needing one more to complete a straight.
- OESD
- Open-ended straight draw. Four consecutive cards that can complete a straight on either end (8 outs).
- Gutshot
- An inside straight draw needing one specific rank to fill a gap in the middle (4 outs). Also called a belly buster.
- Backdoor draw
- A draw that requires hitting on both the turn and river to complete. For example, having three cards to a flush after the flop. Worth approximately 1 equivalent out (~4% additional equity). Also called a runner-runner draw.
- Runner-runner
- Completing a draw by hitting the needed cards on both turn and river. See backdoor draw.
Board Texture
- Wet board
- A coordinated board with many draw possibilities (straights, flushes). Action-heavy texture.
- Dry board
- An uncoordinated board with few draws. Example: K-7-2 rainbow. Favors made hands.
- Rainbow
- A board where all cards are different suits. No flush possible with one card.
- Paired board
- A board with two cards of the same rank. Full house is possible.
- Overcards
- Cards higher than your pair. Example: you have TT and the flop comes with a King.
- Monotone
- A board where all cards are the same suit. Flush already possible with one suited card.
- Two-tone
- A board with two cards of one suit. One card away from a flush.
- Connected
- Board cards close in rank, creating many straight possibilities. Example: 8-9-T.
- Semi-connected
- Board with some straight potential but gaps between cards. Example: 7-9-J.
- Disconnected
- Board cards far apart in rank with few straight possibilities. Example: 2-7-K.
Odds & Equity
- Equity
- Your percentage chance of winning the pot based on your cards versus opponents.
- Pot odds
- The ratio of the pot size to the bet you must call. Used to determine if calls are profitable.
- Implied odds
- Expected future winnings if you hit your draw. Makes calls profitable even when pot odds alone are not.
- +EV
- Positive expected value. A profitable play in the long run.
- -EV
- Negative expected value. An unprofitable play that loses money over time.
- Fold equity
- The chance your opponent will fold to your bet. Makes bluffs profitable.
- Showdown value
- A hand strong enough to win by checking down rather than betting.
- ICM
- Independent Chip Model — converts tournament chip stacks into prize pool equity. Chips are worth less the more you have.
- Bubble factor
- How much more a lost chip hurts compared to a won chip. Higher bubble factor means you should play tighter.
- Expected Value
- The average profit or loss of a play over many repetitions. Positive EV (+EV) means profitable long-term.
Position
- In position
- Acting last postflop. A major advantage as you see what opponents do first.
- Out of position
- Acting first postflop. A disadvantage as you must act without information.
- OOP
- Out of position. Acting first postflop, which is a disadvantage.
- EP
- Early position (UTG, MP). First to act preflop — play tighter as many players act after you.
- Early position
- First positions to act (UTG, MP). Play tighter as many players act after you.
- LP
- Late position (CO, BTN). Last to act — play looser as fewer players remain and you often have position.
- Late position
- Last positions to act (CO, BTN). Play looser as fewer players remain and you often have position.
- UTG
- Under the Gun. First position to act preflop, right after the big blind.
- MP
- Middle Position. Between early and late positions.
- CO
- Cutoff. Second to last position. Great stealing position.
- BTN
- Button. Best position, always acts last postflop.
- SB
- Small Blind. Forced bet, acts second-to-last preflop but first postflop.
- BB
- Big Blind. Largest forced bet. Acts last preflop but early postflop.
Pot Management
- Pot control
- Keeping the pot small with medium-strength hands to avoid losing big if behind.
- Build the pot
- Betting and raising to grow the pot when you have a strong hand.
- Slowplay
- Playing a strong hand passively (checking/calling) to trap opponents.
Other Concepts
- Multiway
- A pot with three or more players. Hands need to be stronger to win.
- Bluff catch
- Calling with a marginal hand specifically to beat bluffs.
- Check-raise
- Checking, then raising after an opponent bets. Shows strength or a bluff.